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8Oct/110

Artist Q&A at PAX 2009

Artist Q&A Daniel, Richard, and Jason PAX 2009
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Here is a rather old Q&A with the artists of GW2, answering questions from the fans about the art style, the modelers and why GW2 has the unique art style that it does, the Audio isn't great but HEY! a Q&A is a Q&A you may even learn something ;)

7Oct/110

Guild Wars 2 Developer Talk at Eurogamer 2011

Guild Wars 2 Developer Talk – Eurogamer 2011
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The entire Guild Wars 2 developer talk from Eurogamer Expo 2011, ft. character creation and gameplay.

8Sep/111

PAX Prime 2011 Guild Wars 2 Panel

PAX Prime 2011 Guild Wars 2 Panel
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Opening with the now famous Guild Wars 2 gamescom 2011 trailer, ArenaNet sits down to try to explain what Guild Wars 2 is and why we'll all be playing it when it releases. They go over: side-kicking, the fact that other players can not hinder your enjoyment of the game, customization options, profession combos, not having the "holy trinity", guild information (even though it's not a WHOLE lot), and other general revolutionary features of Guild Wars 2.

Filed under: ArenaNet, Panels
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