The ArenaNet team posted this video on the Guild Wars 2 Facebook page. It features Colin Johanson thanking the fans for the marvelous feat of 1 million beta sign-ups in 50 hours. There is a small bit of video footage that hasn't been seen. Nothing necessarily new.
Get your early look at the recently leaked Mesmer skill video. More information on the Mesmer can be found on the Guild Wars 2 official site on December 14th, 2001.
Thanks to Megera23, we are able to watch some G-Star 2011 PvP matches between two ArenaNet employees, Isaiah "Izzy" Cartwright and Karl McClain, and Korean G-Star attendees. All characters are human and all videos follow Karl.
In a recent blog post on ArenaNet's official website, Chuck Jackman explains the updated cinematic conversations in the latest Guild Wars 2 build for G-Star 2011. Included are two samples of the updated scenes.
Lead Character Artist, Aaron Coberly, shows off the beautiful character customization. In this video, he shows us various hair styles, body types, faces, and sliders, for male humans.
I can see it now. A dynamic event where the evil asurian mad scientist is about to launch a nuclear weapon. Then queue this sound.
A good look at the mid level zone Steeleye Span. Also you get a good look at the dynamic events and how they work. Also another look at the Shatterer.
Arenanet knows we're all dying to know what the final class is. So they released this video on April 1st. Not cool at all.
All hail the giant floating cube. This city is filled with magic and engineering feats galore. So grab some popcorn and maybe a golem battle suit and watch as we take a tour through the colorful, mystical, and exciting city of Rata Sum.
ArenaNet shows us how they made the first Guild Wars 2 cinematic. After viewing the storyboard they turn them into an animatic. Once that is complete the developers need to approve it and then its passed to the illustrators. Finally, it gets turned into the amazing cut-scenes you see in game. All cut-scenes in game are in real-time and not pre-rendered! This means any weapons or armor you have will be brought into the cut-scenes.
Here is a few videos ArenaNet put out on their YouTube page. As you can imagine the art is stunning! Their art designers are some of the most talented in the industry. All the concept art they do is so perfectly translated into in-game models, it's hard to tell the difference. Enjoy roughly 40 minutes of a beautiful concept art slideshow.
We go behind the scenes with the vocal cast of the Races of Tyria video! The cast includes actors such as Troy Baker, as none other than our own Logan Thackeray of Divinity's Reach, Steve Blum, as Rytlock Brimstone of the Black Citadel, Felicia Day, as the feisty Zojja of Rata Sum, and Kari Wahlgren, as Caithe of the Firstborn. For some reason, we never got to see who Eir's voice actor was.
Here is the second trailer by ArenaNet. In it we get to see all five races, Human, Charr, Norn, Asura and lastly but not least the Sylvari. All the characters in this video are legendary heroes of Guild Wars 2 and members of the one and only Destiny's Edge! This trailer was released in December 2009 so a lot of the character models have changed since this was released. Most notably, the Sylvari.
Here is a rather old Q&A with the artists of GW2, answering questions from the fans about the art style, the modelers and why GW2 has the unique art style that it does, the Audio isn't great but HEY! a Q&A is a Q&A you may even learn something
This was the first (and not the last) EPIC Guild Wars 2 trailer to be released by ArenaNet, this trailer was released over THREE years ago and even then the game looks gorgeous, this trialer features both animated and actual ingame footage from 2009. The game play was played and recorded in real-time at true 1080p HD resolution, not scaled up artificially! Enjoy!
We get a treat today! YouTube user Ghling uploaded this two part video that explores the Human town of Divnity's Reach straight from the german convention, Gamescom. Divinity's Reach is freakin' huge!
Randy Price Senior Vice President of ArenaNet talks us through some of the new PVP features for Guild Wars 2 that they are showing off at PAX. Randy also touches on 3D Vision and how ArenaNet is helping grow E-Sports.
The entire Guild Wars 2 developer talk from Eurogamer Expo 2011, ft. character creation and gameplay.
One of the first demo's of the Tequatl Event at Gamescon 2011. Normally this dynamic event is after a chain of successfully completed other events. For Gamescon they unlocked it for everyone to test. The Tequatl is a medium sized dragon.
Get your fix of the "mechanical mayhem" profession first hand with this video reedited to include skill names. This video lets you see Jump Shot, Glue Shot, Absorb, Rifle Turret, and the Grenade Satchel, plus more!
TotalBiscuit sits down with the lead systems designer of Arenanet to play some PvP, trying out both the engineer and the ranger class. Clocktowers were harmed during the making of this video , Recorded at Gamescon 2011
Opening with the now famous Guild Wars 2 gamescom 2011 trailer, ArenaNet sits down to try to explain what Guild Wars 2 is and why we'll all be playing it when it releases. They go over: side-kicking, the fact that other players can not hinder your enjoyment of the game, customization options, profession combos, not having the "holy trinity", guild information (even though it's not a WHOLE lot), and other general revolutionary features of Guild Wars 2.
In this short documentary, ArenaNet let's us get an in-dept look at house various sound effects are put into the game. They show how lots of the sound effects have many randomized filters to ensure realistic sounds are consistently unique. They don't talk about the voice acting or music in the game, but it's still a good, quick look at how all of the sound effects and ambient sounds come together.
ArenaNet decided to show off their fancy new office, more of a shrine, to key Guild Wars community members. To their surprise, the fans were asked to record some audio work for Guild Wars 2. They also got their hands dirty on a little bit of play time with the first revealed dungeon: Ascalonian Catacombs. This little documentary shows us a little bit of how much fun they had. Lucky buggers.